In my experience, the primary difference between high-poly and low-poly modeling lies in the level of detail and the number of polygons used in creating the 3D models. I like to think of it as a trade-off between visual quality and performance.
High-poly models are characterized by a large number of polygons, resulting in a highly detailed and visually appealing model. These models are typically used for cinematics or high-quality renders, where performance is not a major concern. On the other hand, low-poly models use fewer polygons to create a more simplified and optimized version of the same object. This helps to maintain performance in real-time applications, like video games, where rendering speed is crucial.
I worked on a project where we had to create a highly detailed character for a cinematic trailer. We focused on creating a high-poly model first, and then later optimized it into a low-poly version for use in the actual game.
High-poly models are characterized by a large number of polygons, resulting in a highly detailed and visually appealing model. These models are typically used for cinematics or high-quality renders, where performance is not a major concern. On the other hand, low-poly models use fewer polygons to create a more simplified and optimized version of the same object. This helps to maintain performance in real-time applications, like video games, where rendering speed is crucial.
I worked on a project where we had to create a highly detailed character for a cinematic trailer. We focused on creating a high-poly model first, and then later optimized it into a low-poly version for use in the actual game.