Environment Artist

Environment Artist Resume Keywords and Skills (Hard Skills)

Here are the keywords and skills that appear most frequently on recent Environment Artist job postings. In other words, these are the most sought after skills by recruiters and hiring managers. Go to Sample Templates ↓ below to see how to include them on your resume.

Remember that every job is different. Instead of including all keywords on your resume, identify those that are most relevant to the job you're applying to. Use the free Targeted Resume tool to help with this.

Choose a category
  • Substance Painter
  • ZBrush
  • Texturing
  • Substance Designer
  • Autodesk Maya
  • Environment Art
  • Unreal Engine 4
  •  Find out what your resume's missing
  • Game Development
  • UV Mapping
  • 3D Modeling
  • 3D
  • Video Games
  • Autodesk 3ds Max
  • Game Design
  • Texture Painting
  • Level Design
  • Low Poly Modeling
  • Unity
  • Game Art
  • Unreal Engine

  •   Show full list

Resume Skills: 3D Modeling

Resume Skills: Game Engine

Resume Skills: Scripting

Resume Skills: Image Editing

Resume Skills: Graphics

Resume Skills: Programming

Resume Skills: Animation & Rendering

Resume Skills: Graphic Software

  Does your resume contain all the right skills? Paste in your resume in the AI Resume Scan ↓ section below and get an instant score.

Compare Your Resume To These Environment Artist Skills (ATS Scan)

Paste your resume below and our AI will identify which keywords are missing from your resume from the list above (and what you need to include). Including the right keywords will help you get past Applicant Tracking Systems (i.e. resume screeners) which may scan your resume for keywords to see if you're a match for the job.

Sample Environment Artist Resume Examples: How To Include These Skills

Add keywords directly into your resume's work experiences, education or Skills section, like we've shown in the examples below. Use the examples below as inspiration.

Choose a template
Your Name
Environment Artist
City, Country  •  (123) 456-789  •  [email protected]  •  linkedin.com/in/your-profile
EXPERIENCE
Electronic Arts Inc. June 2019 - Present
Senior Environment Artist
Designed and created high quality 3D game environments using Unreal Engine 4, leading to an overall improvement in game immersion by 65%
Spearheaded the creation of visually stunning game exhibits using Substance Designer and Substance Painter, resulting in a 50% increase in game pre-orders
Utilized Autodesk 3ds Max and ZBrush for character modeling and texture painting, enhancing the game realism and amplifying user experience
Configured and fine-tuned Unity lighting for optimal game look and feel, contributing to a 35% increase in game ratings
Guided a team of 20+ artists in the creation of in-game assets using Autodesk Maya and Unreal Engine, raising team productivity by 45%
Coached.com February 2016 - June 2019
Lead 3D Artist
Introduced the use of Substance Painter in digital sculpting processes, resulting in a 40% improvement in character detailing
Implemented advanced techniques and tools in Autodesk Maya for 3D modeling, increasing design efficiency by 30%
Oversaw complex UV mapping projects and provided expert guidance in Low Poly modeling, leading to a 25% increase in asset usability
Resume Worded January 2013 - February 2016
3D Modeler
Created and developed detailed 3D models using Autodesk 3ds Max, contributing to the success of multiple high-profile video games
Played a crucial role in the application of texture painting for character models, leading to improved game aesthetics
Successfully adopted innovative level design strategies, enhancing game depth and replayability
EDUCATION
Resume Worded Institute October 2018
Professional Certificate in 3D Modeling and Animation
Included concentration in 3D sculpture and character design
Resume Worded University May 2012
Bachelor of Fine Arts in Animation and Visual Effects
Emphasis on 3D Modeling
SKILLS
3D Modeling Software: Autodesk Maya, Blender, 3D Studio Max, Cinema4D, ZBrush
Animation & Rendering: Autodesk VRED, Pixar's RenderMan, REDSHIFT, Octane Render
Graphic Software: Adobe Creative Suite (Photoshop, Illustrator, After Effects), Substance Painter, Quixel Suite
Game Engines: Unreal Engine 4, Unity3D
OTHER
Certifications: Autodesk Certified Professional: 3ds Max (2017), Unity Certified Artist (2019)
Projects: Sculpted and textured high detail characters for indie game 'Pixel Resistance', Demonstrated proficient use of UV mapping in Demo Reel
Awards: Best 3D Visual Effects (Resume Worded Animation Festival, 2018), Best Environment Artist (Global Game Jam, 2019)
Seminars Attended: Blender Conference (2018), SIGGRAPH Conference (2019,2020)
Your Name
3D Game Artist
City, Country  •  (123) 456-789  •  [email protected]  •  linkedin.com/in/your-profile
EXPERIENCE
Activision Blizzard April 2018 - Present
Senior 3D Game Artist
Played a key role in realizing the game vision through the creation of high-quality 3D art assets using Autodesk 3ds Max and Unreal Engine 4, boosting game realism by 60%
Trained team members in advanced Substance Designer techniques for environment art, resulting in a 35% increase in team productivity
Leveraged ZBrush for digital sculpting of detailed game characters, which led to a 40% increase in player retention rates
Contributed to game optimization by adopting low poly modeling, resulting in smoother gameplay and increasing player engagement by 25%
Implemented detailed texture painting methods using Substance Painter, improving the overall visual appeal of the game
Resume Worded January 2015 - April 2018
3D Artist
Created engaging 3D game environments using Unreal Engine, leading to a 25% rise in game completion rates
Applied advanced UV mapping techniques, thereby increasing texture detail and improving user visual experience
Efficiently used 3D tools like Autodesk Maya and ZBrush for creating realistic in-game assets, enhancing the overall gaming ambiance
Coached.com June 2012 - December 2014
Junior 3D Artist
Facilitated character modeling using Substance Designer, contributing to a better in-game character experience
Participated in conceptualizing and creating 3D game environments, contributing to multiple game projects
EDUCATION
Resume Worded University June 2011
Master's Degree in Computer Graphics and Game Technology
Role: Teaching Assistant for Computer Graphics course
Resume Worded University May 2009
Bachelor of Fine Arts in Computer Graphics
Minor in Computer Science
Awards: Deans' List 2008-2009 (Top 10%)
SKILLS
3D Modelling & Design Tools: Blender, Zbrush, AutoCAD, Rhinoceros 3D, SolidWorks, 3D Studio Max
Game Engine: Unity 3D, Unreal Engine
Graphics: Adobe Suite (Illustrator, Photoshop, After Effect), GIMP
Programming: C#, JavaScript, Python
OTHER
Certifications: Certified Professional 3D Artist (May 2018), Certified Unity Developer (2015)
Conferences & Workshops: Speaker at SIGGRAPH 2017, Participant in Game Developers Conference (2015, 2016, 2017)
Projects: Led team in annual 'Global Game Jam' event resulting in a working game prototype in 48 hours
Your Name
Game Environment Designer
City, Country  •  (123) 456-789  •  [email protected]  •  linkedin.com/in/your-profile
EXPERIENCE
Ubisoft May 2017 - Present
Senior Game Environment Designer
Led the environment design department in creating immersive game worlds with Autodesk 3ds Max and Unreal Engine 4, increasing player immersion by 70%
Introduced Substance Painter for detailed texture painting, raising the quality of in-game visual elements by 50%
Demonstrated proficiency in ZBrush for digital sculpting, contributing to the development of successful games
Implemented progressive level design methodologies, resulting in enhanced game depth and replay value
Actively involved in character modeling using Unity and Substance Designer, improving character interaction and user experience
Coached.com January 2014 - May 2017
3D Environment Artist
Developed realistic 3D models using Autodesk Maya, contributing to the successful launch of multiple video games
Successfully applied UV mapping techniques to elevate texture quality and detail, boosting game aesthetics by 30%
Played a key role in the creation of adaptive level design, increasing player retention and engagement
Resume Worded June 2010 - December 2013
Junior 3D Artist
Assisted in the creation of high quality 3D game assets using Autodesk 3ds Max and Unreal Engine, contributing to numerous gaming projects
Gained expertise in using Substance Designer for character modeling, improving in-game character realism
EDUCATION
Resume Worded University May 2010
Master of Computer Science - Graphics and Virtual Environments
GPA: 3.9/4.0, Selected for Advanced Game Design Project, Incorporated 3D Modeling and Animation Techniques
Resume Worded Institute June 2007
Bachelor of Arts - Fine Arts and Graphic Design
Emphasis on Digital Media and 3D Modeling
Awarded Best in Class for Final Project on Digital Animation
SKILLS
3D Modeling: Maya, 3DS Max, ZBrush, Modo, Blender, SketchUp
Game Engines: Unreal Engine, CryEngine, Unity, Godot, Source 2
Scripting: Python, JavaScript, C#, Lua
Image Editing: Adobe Photoshop, CorelDRAW, GIMP, Adobe Illustrator, InDesign
OTHER
Certifications: Certificate in Game Design and Development from MITx (2018), Autodesk Certified Professional: 3DS Max Design (2016)
Awards: Game Environment of the Year - Ubisoft (2019, 2021), Outstanding Creativity Award - Coached.com (2016)
Volunteering: Mentor at Game Developers Meetup Group, Volunteer 3D Artist for local Non Profit Movies (2014-2016)
Projects: Developed a multiplayer game environment in Unreal Engine for a Hackathon, Created a highly optimized 3D Models for low-end Virtual Reality Devices

How do I add skills to an Environment Artist resume?

1
Review the job posting closely.

Go through the Environment Artist posting you're applying to, and identify hard skills the company is looking for. For example, skills like Substance Designer, Autodesk Maya and Environment Art are possible skills. These are skills you should try to include on your resume.

2
Add industry skills like Game Development and ZBrush.

Add other common skills from your industry - such as Unreal Engine 4, Substance Painter and Texturing - into your resume if they're relevant.

3
Add skills into your work experience.

Incorporate skills - like Low Poly Modeling, UV Mapping and Game Art - into your work experience too. This shows hiring managers that you have practical experience with these tools, techniques and skills.

4
Showcase your design and creative skills.

A popular skill set for an Environment Artist is creativity and design, so try to include evidence of them on your resume.

5
Use the exact job title.

Try to add the exact job title, Environment Artist, somewhere into your resume to get past resume screeners. See the infographic for how to do this.

Word Cloud for Environment Artist Skills & Keywords

The following word cloud highlights the most popular keywords that appear on Environment Artist job descriptions. The bigger the word, the more frequently it shows up on employer's job postings. If you have experience with these keywords, include them on your resume.

Top Environment Artist Skills and Keywords to Include On Your Resume

Get your Resume Instantly Checked, For Free

Upload your resume and we'll spot the issues in it before an actual Environment Artist recruiter sees it. For free.

Environment Artist Resume Templates

Here are examples of proven resumes in related jobs and industries, approved by experienced hiring managers. Use them as inspiration when you're writing your own resume. You can even download and edit the resume template in Google Docs.

Resume Example
Professional


Resume Example
Highlights (Free)


Resume Example
Modern Two-Column


Resume Example
Clean Modern


Resume Example
Entry-Level (Free)


Resume Example
Concise


Browse Skills from Similar Jobs

Frequently Asked Questions

What skills do hiring managers want to see on an Environment Artist resume?

On top Environment Artist resumes, skills like Substance Painter, ZBrush, Texturing, Substance Designer, Autodesk Maya, Environment Art, Unreal Engine 4 and Game Development appear most often.

Depending on the exact role you're applying to, skills like 3D, Low Poly Modeling, Game Art, Level Design and UV Mapping can also be effective keywords to include on your resume.

Target your Resume to a Job Description

While the keywords above are a good indication of what skills you need on your resume, you should try to find additional keywords that are specific to the job. To do this, use the free Targeted Resume tool. It analyzes the job you are applying to and finds the most important keywords you need on your resume.

It is personalized to your resume, and is the best way to ensure your resume will pass the automated resume filters.

Start targeting your resume

© 2024 Resume Worded. All rights reserved.

Get expert insights from hiring managers
×